Theory of Moments
A computer program has been written for the purpose of building up experience
with some concepts in Pattern Recognition. The classical theory of moments has
played a predominant role in the development of the code. This is exemplified
by the Delphi unit ogenblik.pas, which is
entirely devoted to it. As an
application of the theory, a technique has been developed for the rendering of
good old IBM punchcards. This document contains the mathematics of first and
second order moments in one and two dimensions.
- One-dimensional Moments
- Example: Line Segment 1-D
- Two-dimensional Moments
- Example: Line Segment 2-D
- Example: Quarter of a Circle
- Least Squares Best Fit
- Schwarz inequality
- Tensor of Inertia
- Triangle Algebra
- Triangle Integrals
- Boundary Moments
- 2-D Gauss function
- Ellipses of Inertia
- Rendering of Punch Cards
Questions & Answers @ Mathematics Stack Exchange:
- When do equations represent the same curve?
- Find a smooth function with prescribed moments
- Does a sequence of moments determine the function?
- What is the chance that a PDF with compact support is concave?