The output from mcube looks like xmin xmax ymin ymax zmin zmax x1 y1 z1 x2 y2 z2 x3 y3 z3 x4 y4 z4 - ... x1 y1 z1 x2 y2 z2 x3 y3 z3 - where the [xyz]min and [xyz]max are copied from the input (and ignored by the program unless the bounding box option is chosen -- see below for usage) The xn, yn, zn values are vertex coordinates. In the case of quadrilaterals or higher order polygons, the vertices are *not* necessarily coplanar and must be post processed by a triangulator filter if planar polygons are required. Each polygon is terminated by a single '-' (minus sign) followed by a linefeedThis "mcube" output format will be called "spl". Files written in this format will have an ".spl" suffix. They are also generated by our own surface tiler.