SPL format
Quoted with Steve Lamont's permission (-: I'm pretty sure):
The output from mcube looks like
xmin xmax ymin ymax zmin zmax
x1 y1 z1
x2 y2 z2
x3 y3 z3
x4 y4 z4
-
...
x1 y1 z1
x2 y2 z2
x3 y3 z3
-
where the [xyz]min and [xyz]max are copied from the input (and ignored by
the program unless the bounding box option is chosen -- see below for usage)
The xn, yn, zn values are vertex coordinates. In the case of quadrilaterals
or higher order polygons, the vertices are *not* necessarily coplanar and must
be post processed by a triangulator filter if planar polygons are required.
Each polygon is terminated by a single '-' (minus sign) followed by a linefeed
This "mcube" output format will be called "spl". Files written in this format
will have an ".spl" suffix. They are also generated by our own surface tiler.